How to transfer taste into an AI.
Summary
Coding agents are fast and competent, and on visual work they still have no idea what great feels like. Emil's fix is to write each aspect of the interface down as a skill file the agent loads. That forces you to articulate the reason behind a choice rather than leaving it as instinct, and most taste decisions do have a reason underneath. Starting a scale animation at 0.95 rather than 0 works because nothing in the real world appears out of nothing. Once the rule is written, the agent follows it every time.
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emil-design-eng
The design-engineering house style behind Sonner and Vaul.
Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.
npx skills add https://github.com/emilkowalski/skills
prototype
Builds several genuinely different UI variants behind a live picker.
Flip through real implementations instead of arguing about descriptions, then promote the one that wins.
npx skills add https://github.com/emilkowalski/skills --skill prototype
apple-design
Apple's interface and motion principles, translated for the web.
Distilled from the WWDC design talks. Gesture-driven UI, spring physics, interruptible transitions, translucent materials, optical sizing and the restraint underneath all of it.
npx skills add https://github.com/emilkowalski/skills --skill apple-design