Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.
In the author’s words
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
The description field from SKILL.md, quoted as written.
Read it before you install it
SKILL.md · 669 lines
Install on its own
Or add it to your stack above and install everything at once.
npx skills add https://github.com/emilkowalski/skillsTrust audit
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Goes well with
animate
Builds an animation from scratch, decisions in the order that matters.
Should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Then writes the implementation.
npx skills add https://github.com/emilkowalski/skills --skill animate
review-animations
Reviews your motion strictly, against Emil's rules.
A production-critical pass over animation quality, timing and consistency in a diff. Pairs with improve-animations, which does the same for a whole codebase.
npx skills add https://github.com/emilkowalski/skills --skill review-animations
improve-animations
Audits every animation in a codebase and hands back prioritised plans.
Read-only on source. Surveys the motion you already ship and produces self-contained implementation plans any agent can execute, ordered by what actually matters.
npx skills add https://github.com/emilkowalski/skills --skill improve-animations