Should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Then writes the implementation.
In the author’s words
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
The description field from SKILL.md, quoted as written.
Read it before you install it
SKILL.md · 202 lines
Install on its own
Or add it to your stack above and install everything at once.
npx skills add https://github.com/emilkowalski/skills --skill animateTrust audit
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Goes well with
emil-design-eng
The design-engineering house style behind Sonner and Vaul.
Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.
npx skills add https://github.com/emilkowalski/skills
review-animations
Reviews your motion strictly, against Emil's rules.
A production-critical pass over animation quality, timing and consistency in a diff. Pairs with improve-animations, which does the same for a whole codebase.
npx skills add https://github.com/emilkowalski/skills --skill review-animations
improve-animations
Audits every animation in a codebase and hands back prioritised plans.
Read-only on source. Surveys the motion you already ship and produces self-contained implementation plans any agent can execute, ordered by what actually matters.
npx skills add https://github.com/emilkowalski/skills --skill improve-animations