A collection of details that make your interfaces feel better.
Summary
Great interfaces are rarely one thing. They are a pile of small corrections that compound, and Jakub walks through the ones he reaches for. Use text-wrap: balance on titles and text-wrap: pretty on the paragraph underneath. Match nested radii with the concentric formula, where the outer radius equals the inner radius plus the padding, because mismatched corners are a surprisingly common reason an interface feels slightly wrong. Icons should transition with opacity, scale and blur rather than being swapped out. Every section is interactive, so you can drag the values and watch the difference.
View full writingGoes well with
emil-design-eng
The design-engineering house style behind Sonner and Vaul.
Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.
npx skills add https://github.com/emilkowalski/skills
prototype
Builds several genuinely different UI variants behind a live picker.
Flip through real implementations instead of arguing about descriptions, then promote the one that wins.
npx skills add https://github.com/emilkowalski/skills --skill prototype
apple-design
Apple's interface and motion principles, translated for the web.
Distilled from the WWDC design talks. Gesture-driven UI, spring physics, interruptible transitions, translucent materials, optical sizing and the restraint underneath all of it.
npx skills add https://github.com/emilkowalski/skills --skill apple-design