In the age of AI, knowing what not to build might be the most important skill of all.
Summary
AI has made producing more almost free, which Jakub treats as exactly the reason to be careful about it. More things being made does not mean better things are being made, and the products that last are the ones built with intent. His argument leans on processing fluency, the idea that the easier something is to take in, the more pleasant and credible it feels. Removing is the harder discipline, because taking something out means thinking through every implication, while adding can be done with your eyes closed. Knowing what not to build is becoming the more valuable skill.
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emil-design-eng
The design-engineering house style behind Sonner and Vaul.
Emil's main skill. Mostly animation, with the UI-polish and component judgement that surrounds it: what to build, how far to push it, and when to stop.
npx skills add https://github.com/emilkowalski/skills
prototype
Builds several genuinely different UI variants behind a live picker.
Flip through real implementations instead of arguing about descriptions, then promote the one that wins.
npx skills add https://github.com/emilkowalski/skills --skill prototype
apple-design
Apple's interface and motion principles, translated for the web.
Distilled from the WWDC design talks. Gesture-driven UI, spring physics, interruptible transitions, translucent materials, optical sizing and the restraint underneath all of it.
npx skills add https://github.com/emilkowalski/skills --skill apple-design